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Unit: Unit 1:- Introduction to the world of fashion and textiles.


Learning Outcome: L01: I can recognise traditional and contemporary fashion and textile techniques.

1: I can list the different terms related to various fashion styles.

  • Different terms: Haute Couture; Prêt-à-porter; Mass marketing; Fashion trends; Street fashion

1: I can describe the style features of various fashionable accessories.

  • Fashionable accessories:

    • Hats: e.g. Beret, top hat, pillbox hat;

    • Bags: e.g. Purse, clutch bag, satchel;

    • Scarves: e.g. Stole, cravat, sarong.

Learning Outcome: L02: I can understand and use the elements and principles of design.

2: I can list the formal elements of design in fashion and textiles.

  • Formal elements: Line; colour; tone; shape; form; proportion; texture; space.

3: I can list the design principles in fashion and textiles.

  • Design principles: Repetition; balance; emphasis; movement; contrast; pattern; variety; symmetry.

4: I can name some creative textile techniques.

  • Techniques: e.g. tie and dye, printing, embroidery, weaving.

5. I can list the materials and tools needed for one creative textile technique.

  • Textile technique:

  • Tie and Dye: fabric dye; dye fixative; cotton fabric; threads or yarn;

  • Lino Printing: Lino; Lino cutting tools; fabric paint; cotton fabric;

  • Embroidery: Needle; threads; scissors; thimble;

  • Weaving: Loom; shuttle; yarns; beater;

2: I can briefly describe one creative textile process.

  • Techniques: tie and dye; printing; embroidery; weaving;

1: I can make a design using textile and sewing techniques.

  • Design: use design elements and principles; use textile techniques; use of sewing techniques; neatness;

Learning Outcome: LO3: I can apply the use of patterns for fashion and clothing.

6: I can label different types of patterns.

  • Patterns: Commercial patterns in standard sizes; multi-sized patterns in commercial magazine; bespoke; pattern-making software.

7: I can list the different measurements needed for basic garments.

  • Skirt/trousers: around waist; around hips; full length.

  • Shirt/blouse: around bust/chest; across shoulders; sleeve length; sleeve width; around wrist; around collar; full length.

8: I can list simple pattern alterations to fit the different figure shapes.

  • Adaptation:

    • Size: Lengthen; shorten; widen; decreasing;

    • Styles: Redrawing of darts; changing of necklines; changing of seamlines; changing of collar styles.

9: I can label the different collars and sleeves.

  • Collars: e.g. Flat, standing collar, rolled collar, turtle neck;

  • Sleeves: e.g. set-in, raglan, Magyar/kimono, dropped sleeve

3: I can briefly describe how to take basic body measurements.

4: I can select the correct procedures that need to be adopted before using a pattern.

  • Procedures: choice of pattern; take measurements; adapt pattern to measurements; gather necessary notions; buy the correct amount of fabric for the pattern chosen; prepare fabric.

2: I can transfer a simple paper pattern from a commercial pattern.

  • Transfer a pattern; take measurements; use correct tools; draw accurate lines; draw a neat pattern; transfer the basic pattern marking symbols.

Learning Outcome: LO4: I can use a range of digital media to present design ideas effectively.

10: I can list some uses of digital technology in fashion and textiles.

  • Digital technology: designing fashion and textiles; pattern making; making cloths; making textiles; researching ideas; recording and communicating information; visualising and presenting ideas; working out sizing and costings.

5: I can briefly describe some CAD functions for fashion or textile design work.

  • CAD Functions: e.g. creating aesthetical finishes; fitting clothing or patterns; applying design elements and principles; functions for visual effects; adding colour schemes; setting proportions and sizes; visual styling and finishing options.

3. I can use CAD software to create fashion or textile design work.

  • Use CAD for fashion or textile design work: use software appropriately; correct use of functions; good proportions and sizing; use functions creatively; good colour schemes; good use of effects or filters; good use of design elements and principles; good overall visual display; creative final design; safe use of equipment.

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